AskDefine | Define looking

Dictionary Definition

looking adj : appearing to be as specified; usually used as combining forms; "left their clothes dirty looking"; "a most disagreeable looking character"; "angry-looking"; "liquid-looking"; "severe-looking policemen on noble horses"; "fine-sounding phrases"; "taken in by high-sounding talk" [syn: sounding]


1 the act of directing the eyes toward something and perceiving it visually; "he went out to have a look"; "his look was fixed on her eyes"; "he gave it a good looking at"; "his camera does his looking for him" [syn: look, looking at]
2 the act of searching visually [syn: looking for]

User Contributed Dictionary



  • Hyphenation: look·ing


  1. present participle of look

Extensive Definition

In psychology, visual perception is the ability to interpret information from visible light reaching the eyes. The resulting perception is also known as eyesight, sight or vision. The various physiological components involved in vision are referred to collectively as the visual system.

Visual system

The visual system in humans allows individuals to assimilate information from the environment. The act of seeing starts when the lens of the eye focuses an image of its surroundings onto a light-sensitive membrane in the back of the eye, called the retina. The retina is actually part of the brain that is isolated to serve as a transducer for the conversion of patterns of light into neuronal signals. The lens of the eye focuses light on the photoreceptive cells of the retina, which detect the photons of light and respond by producing neural impulses. These signals are processed in a hierarchical fashion by different parts of the brain, from the retina to the lateral geniculate nucleus, to the primary and secondary visual cortex of the brain.

Study of visual perception

The major problem in visual perception is that what people see is not simply a translation of retinal stimuli (i.e., the image on the retina). Thus people interested in perception have long struggled to explain what visual processing does to create what we actually see.

Early studies on visual perception

There were two major Greek schools, providing a primitive explanation of how vision is carried out in the body.
The first was the "emission theory" which maintained that vision occurs when rays emanate from the eyes and are intercepted by visual objects. If we saw an object directly it was by 'means of rays' coming out of the eyes and again falling on the object. A refracted image was, however, seen by 'means of rays' as well, which came out of the eyes, traversed through the air, and after refraction, fell on the visible object which was sighted as the result of the movement of the rays from the eye. This theory was championed by scholars like Euclid and Ptolemy and their followers.
The second school advocated the so called the 'intromission' approach which sees vision as coming from something entering the eyes representative of the object. With its main propagators Aristotle, Galen and their followers, this theory seems to have touched a little sense on what really vision is, but remained only a speculation lacking any experimental foundation.
Ibn al-Haytham (Alhacen), the "father of optics", pioneered the scientific study of the psychology of visual perception in his influential Book of Optics in the 1000s, being the first scientist to argue that vision occurs in the brain, rather than the eyes. He pointed out that personal experience has an effect on what people see and how they see, and that vision and perception are subjective. He explained possible errors in vision in detail, and as an example, describes how a small child with less experience may have more difficulty interpreting what he/she sees. He also gives an example of an adult that can make mistakes in vision because of how one's experience suggests that he/she is seeing one thing, when he/she is really seeing something else. Al-Haytham carried out many investigations and experiments on visual perception, translated and extended the work of Ptolemy on binocular vision and commented on the anatomical works of Galen.
Leonardo DaVinci,1452-1519, was the first to recognize the special optical qualities of the eye. He wrote "The function of the human eye, ... was described by a large number of authors in a certain way. But I found it to be completely different."
His main experimental finding was that there is only a distinct and clear vision at the line of sight, the optical line that ends at the fovea. Although he did not use these words literally he actually is the father of the modern distinction between foveal vision and peripheral vision.

Unconscious inference

Hermann von Helmholtz is often credited with the first study of visual perception in modern times. Helmholtz examined the human eye and concluded that it was, optically, rather poor. The poor quality information gathered via the eye seemed to him to make vision impossible. He therefore concluded that vision could only be the result of some form of unconscious inferences: a matter of making assumptions and conclusions from incomplete data, based on previous experiences.
Inference requires prior experience of the world: examples of well-known assumptions - based on visual experience - are:
  • light comes from above
  • objects are normally not viewed from below
  • faces are seen (and recognized) upright
The study of visual illusions (cases when the inference process goes wrong) has yielded much insight into what sort of assumptions the visual system makes.
Another type of the unconscious inference hypothesis (based on probabilities) has recently been revived in so-called Bayesian studies of visual perception. Proponents of this approach consider that the visual system performs some form of Bayesian inference to derive a perception from sensory data. Models based on this idea have been used to describe various visual subsystems, such as the perception of motion or the perception of depth.

Gestalt theory

Gestalt psychologists working primarily in the 1930s and 1940s raised many of the research questions that are studied by vision scientists today.
The Gestalt Laws of Organization have guided the study of how people perceive visual components as organized patterns or wholes, instead of many different parts. Gestalt is a German word that translates to "configuration or pattern". According to this theory, there are six main factors that determine how we group things according to visual perception: Proximity, Similarity, Closure, Symmetry, Common fate and Continuity.
One of the reasons why Gestalt laws have often been disregarded by cognitive psychologists is a lack of understanding the nature of peripheral vision. It is true that visual perception only takes place during fixations.
But during fixations not only the high definition foveal vision at the fixation point, but also the peripheral vision is functioning. Due to its lack of acuity and relative independence of eye position (due to its extreme wide angle) it is an image compressing system.
While foveal vision is very slow (only 3 to 4 high quality telescopic images per second), peripheral vision is very inaccurate but also very fast (up to 90 images per second - permitting to see the flicker of the European 50Hz TV images). Elements of the visual field are thus grouped automatically according to laws like Proximity, Similarity, Closure, Symmetry, Common fate and Continuity.

Analysis of Eye-Movements

During the 1960s the technical development permitted the continuous registration of eye movements during reading in picture viewing and later in visual problem solving and when headset-cameras became available, also during driving.
The picture to the left shows what may happen during the first two seconds of visual inspection. While the background is out of focus, representing the peripheral vision, the first eye movement goes the boots of the man (just because they are very near the starting fixation and have a reasonable contrast).
The following fixations jump from face to face. They might even permit comparisons between faces.
It may be concluded that the icon face is a very attractive search icon within the peripheral field of vision. The foveal vision adds detailed information to the peripheral first impression.

The cognitive and computational approaches

The major problem with the Gestalt laws (and the Gestalt school generally) is that they are descriptive not explanatory. For example, one cannot explain how humans see continuous contours by simply stating that the brain "prefers good continuity". Computational models of vision have had more success in explaining visual phenomena and have largely superseded Gestalt theory. More recently, the computational models of visual perception have been developed for Virtual Reality systems - these are closer to real life situation as they account for motion and activities which populate the real world. Regarding Gestalt influence on the study of visual perception, Bruce, Green & Georgeson conclude:
''"The physiological theory of the Gestaltists has fallen by the wayside, leaving us with a set of descriptive principles, but without a model of perceptual processing. Indeed, some of their "laws" of perceptual organisation today sound vague and inadequate. What is meant by a "good" or "simple" shape, for example?"''
In the 1980's David Marr developed a multi-level theory of vision, which analysed the process of vision at different levels of abstraction. In order to focus on the understanding of specific problems in vision, he identified (with Tomaso Poggio) three levels of analysis: the computational, algorithmic and implementational levels.
The computational level addresses, at a high level of abstraction, the problems that the visual system must overcome. The algorithmic level attempts to identify the strategy that may be used to solve these problems. Finally, the implementational level attempts to explain how these problems are overcome in terms of the actual neural activity necessary.
Marr suggested that it is possible to investigate vision at any of these levels independently. Marr described vision as proceeding from a two-dimensional visual array (on the retina) to a three-dimensional description of the world as output. His stages of vision include:
  • a 2D or primal sketch of the scene, based on feature extraction of fundamental components of the scene, including edges, regions, etc. Note the similarity in concept to a pencil sketch drawn quickly by an artist as an impression.
  • a 2-1/2 D sketch of the scene, where textures are acknowledged, etc. Note the similarity in concept to the stage in drawing where an artist highlights or shades areas of a scene, to provide depth.
  • a 3 D model, where the scene is visualized in a continuous, 3-dimensional map.
Marr unfortunately died of leukemia in Cambridge, Massachusetts at the age of 35, but his theory provides an important framework for the continued investigation of vision.
looking in Bulgarian: Зрение
looking in Catalan: Vista
looking in Czech: Zrak
looking in Danish: Synssans
looking in German: Visuelle Wahrnehmung
looking in Spanish: Visión
looking in Basque: Ikusmen
looking in French: Vue
looking in Korean: 시각
looking in Croatian: Vid
looking in Malayalam: കാഴ്ച
looking in Dutch: Zien
looking in Japanese: 視覚
looking in Polish: Wzrok
looking in Portuguese: Percepção visual
looking in Russian: Зрение человека
looking in Slovak: Zrak
looking in Slovenian: Vid
looking in Finnish: Näköaisti
looking in Ukrainian: Зір
looking in Yiddish: זעהן
looking in Chinese: 视知觉
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